Category Archives: game-related demos

Wild west simulation

A multiagent simulation using finite state machines and A* pathfinding. The simulation is coded in C#/XNA and based on an idea by Mat Buckland from the book “Programming Game AI by Example”. Download a detailed description of the application This … Continue reading

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Prey and Predator

A behavioral animation simulating a prey and predator in a marine environment. The AI of the fish includes two senses (sight and hearing) and a knowledge representation based on perceptions. The demo also contains a quasi-game where you can control … Continue reading

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Count Pollen and the Quest for the Golden Nectar

A game for kids (7 to 10 yo) based on Toon Brothers’s Count Pollen IP. The game was coded in C#/XNA and features a collections of mini-games that will guide the user through the storyline. This project was completed by … Continue reading

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Chaaaaaarge!

An augmented reality game coded in C#/XNA using OpenCV. The requirement for this project was to use two non-traditional input methods and I decided to use a webcam and a microphone. Download a detailed description This is a simple game … Continue reading

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Wiicam block

A simple, Tetris-fashioned game for PC using a webcam and a wiimote as input devices. Coded in C#/XNA and C++ (OpenCV). This game that makes use of a camera and a Wii Remote controller (wiimote) to collect user input. The … Continue reading

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